User-defined Stategy Control Panels
At runtime, strategy parameters can be set up with the 3 sliders.
Additionally the [Result] button or the [Action]
scrollbox can trigger individual actions
in the script. For complex strategies that require more buttons, switches, realtime displays, entry fields,
or asset spreadsheets, a control panel can be created by script or
with Excel™. The panel is a rectangular grid of multi-purpose cells, similar to a
spreadsheet. Every cell can display text, numbers, or a color, and can serve as a numeric or text input field or as a push, toggle, radio, or spin button. With this concept, even complex control functions for commercial strategies can be realized in a simple way. Such a control panel does not look particularly pretty, but it's functional:
A panel can have a virtually unlimited number of rows and
columns. If there are more than fit on the screen, the panel can be scrolled
with scrollbars on the right and bottom side. Header rows or columns can be
defined that stay fixed when the rest of the panel scrolls. This way, individual
asset parameters can be set up or displayed for multi-asset strategies.
The following functions can be used for defining and handling a control panel (Zorro S or executable strategies only):
panel (int rows, int columns, int color, int size)
Opens an empty control panel with the given number of rows and columns, background color, and horizontal cell size in pixels. If a control panel was already open, it is replaced by the new one. The panel is opened next to the Zorro window, and can be freely moved by dragging it with the mouse. If the number of rows or columns exceed the screen size, scrollbars are added to the panel.
panel(0,0,0) removes the panel.
panel (string filename, int color, int size)
Opens a control panel with the structure and content from a .csv spreadsheet file. Every cell of the panel is set up from the corresponding spreadsheet cell. The cells in the file are separated with ; or , delimiters (delimiters must not appear in cell content). Every row must end with a new line character. The following characters in the cell content have a special meaning: !... - cell is a button; #... - cell can be edited; @ - merge the cell with the next not-empty cell to the left. The default colors are grey for text cells, red for numbers, yellow for editable cells, and blue for buttons; they can be changed with the ColorPanel variables. The panel above is generated from the following file:
Leverage,@,400,,, ,Algo 1,Algo 1,Algo 3
Lot size,@,100,,Max Allowed Loss %,@,#5,#20,#25
Commission,@,1.2,,First Step Volume+,@,#1,#5,#20
Long Trades,@,34,,Volume Max,@,#10,#20,#50
Average Profit,@,4.01,,Max Stop Distance,@,,,#300
Average Spread,@,10.2,,!Open New,,@,,
Average slippage,@,1.4,,!Hide Candles,,@,,
Average Trade Cost,@,15.34,,!Show Statistics,,@,,
panelSet (int row, int col, string text, int color, int style, int type)
Set properties or update content of an individual cell.
row - row number starting with 0, or -1 for the [Result] button,
or -2 for the [Action] scrollbox.
column number starting with 0, or line number in the [Action]
text - content to appear in the cell, button, or scrollbox line, or 0 for not changing the content. Numbers can be converted to text with strf.
color - background color of the cell, or 0 for not changing the color.
Default colors are stored in ColorPanel[n], where n = 0
for text background, 1 for number background, 2
for an editable field, 3 for a button, 4 for
highlighted text, 5 for grayed out text.
style - 1 normal cell, 2 red highlighted text, 3 greyed-out text, 4 right-aligned, 8 left-aligned, 12 centered, 0 for not changing the style.
type - 1 normal cell, 2 editable cell, 4 button, 0 for not changing the type.
panelGet (int row, int col): string
Returns a temporary string with the current content of the cell. Numbers can be converted from the returned string with sscanf, atof, or atoi.
panelMerge(int Row, int Col, int NumRows, int NumCols)
Merges the given area of the panel to a single cell, with the content of the
first cell. Row / Col is the upper left corner
and NumRows / NumCols the size.
panelFix(int NumRows, int NumCols)
Gives the number of header rows and columns that stay fixed on a scrolling
panelSave (string Filename)
Saves the panel content in .csv format to the given
FileName, or to "Data\*.pan" when the name is empty or
panelLoad (string Filename)
Loads the saved panel content in .csv format from the given
FileName, or from "Data\*.pan" when the name
is empty or zero. Only editable or button cells are affected.
click(int Row, int Col)
User-supplied function that is triggered by the following GUI actions:
- mouse click
on a button cell,
- entering a number or editing a cell,
clicking the [Result] button (Row =
- selecting a previously set action from the [Action]
scrollbox (Row = -2).
- selecting an asset with the [Asset]
scrollbox (Row = -3; asset name in
Dependent on the desired behavior of the button, the function can then change the cell color or content through
and/or save the panel content with panelSave().
- Control panels can only be created with Zorro S, but can be included in executable strategies (.x files) and
can then also be used with the free Zorro version.
- Even without a panel, the [Result] button or the
[Asset] scrollbox can trigger the click function.
- Text on the panel caption bar can be displayed with the print(TO_PANEL,...) function.
- The panel stays open after the end of the strategy unless it is explicitely removed either with
panel(0,0,0,0), or by clicking [Edit], or by selecting a new script. As long as it is open, it can still be edited and can even trigger functions when clicked on. For preventing that functions are triggered when the script is not running, check the
RUNNING flag. For keeping the previous panel content when the strategy is restarted, call
panel() or panelLoad() only when both the
INITRUN and the CHANGED flags are set.
Examples: (see also Download.c and History.c)
function click(int row,int col)
string Text = panelGet(row,col);
if(Text == "Buy") // toggle button between "Buy" and "Sell"
else if(Text == "Sell")
else if(Text == "Close All") // push button
else if(Text == "Cancel") // back to last saved state
// function for entering a code number
int Code = 0;
void click(int row,int col)
Code = atoi(panelGet(0,0));
Code = 0;
print(TO_PANEL,"Enter your code number");
sliders, user supplied functions
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